Sidekick
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Sidekick
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I created Sidekick scripts to run on the bonus delivery pages for each supported game. These are separate from the main WM script and so must be installed separately. Below are the install links for those Sidekicks: (also shown are N-th party sidekicks) Without the assistance of these Sidekicks, the main WM script cannot read info from it's child window (sidekick window), and so cannot determine if a bonus was collected or not. Specifically, many bonuses for FrontierVille and CafeWorld actually cannot be collected without a Sidekick. Other games automatically give you a bonus just for visiting the link.
Sidekick Dock
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Sidekicks now contain all the Options Menu information and dock directly to the WM script when it is running. Sidekicks also contain the bonus definitions and english link text conversions.
Install Sidekicks
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WM Host Script
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Sidekicks
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- Raven-World (RavenwoodFair & Ravenskye City) (by Charlie Ewing)
ViewSource CodeInstallVersions Review
Currently Down
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Please keep up to date all installed Sidekicks.
Sidekick Tutorial
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You can now create your own Sidekicks for games you play. For many games, all you need are a few simple things like the link to a bonus, the game's app ID and to know what the bonus is. Keep in mind other games may be very hard to create sidekicks for. For a full explanation on how to make a Sidekick script, see this Sidekick Tutorial.
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108 comments
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FARMVILL SIDEKICK PLEASE HELP ME ITS NOT WORKING. NOT AT ALL. IT OPENS THE FIRST POST AND IT PROCCESS IT FOR HOURS NEITHER ACCEPTING OR NOT ACCEPTING IT. THE WALL MANAGER STILL REFRESHES AND BRING A TON OF NEW POST TO IDENTIFY AND PROCESS BUT NOTHING HAPPENS. WHAT TO DO PLEASE LET ME KNOW :(
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Read the Known Issues page. I am going to let the 4 duplicate posts slide and assume you are having issues posting to this wiki (and you'd not be the only one). But do try to read through the wiki page before posting. Thanks.
If this is farmville specific, and the details on theKnown Issues page do not help, then try the entry page Fbwm Wiki and click on DDM's blog link to discuss the farmville sidekick.
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FARMVILLE SIDEKICK PLEASE HELP ME ITS NOT WORKING. NOT AT ALL. IT OPENS THE FIRST POST AND IT PROCCESS IT FOR HOURS NEITHER ACCEPTING OR NOT ACCEPTING IT. THE WALL MANAGER STILL REFRESHES AND BRING A TON OF NEW POST TO IDENTIFY AND PROCESS BUT NOTHING HAPPENS. WHAT TO DO PLEASE LET ME KNOW :(
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FARMVILL SIDEKICK PLEASE HELP ME ITS NOT WORKING. NOT AT ALL. IT OPENS THE FIRST POST AND IT PROCCESS IT FOR HOURS NEITHER ACCEPTING OR NOT ACCEPTING IT. THE WALL MANAGER STILL REFRESHES AND BRING A TON OF NEW POST TO IDENTIFY AND PROCESS BUT NOTHING HAPPENS. WHAT TO DO PLEASE LET ME KNOW :(
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Sidekick for Age of Champions please
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I am so grateful for the current fix for the Wall Manager...and feel a little naughty asking...but is there any chance that there will be a sidekick for Mafia Wars? The classic...not 2... If not it's not drama...as I'm so glad to have it for FV...but it would be awesome to have it for certain MW things...
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FARMVILL SIDEKICK PLEASE HELP ME ITS NOT WORKING. NOT AT ALL. IT OPENS THE FIRST POST AND IT PROCCESS IT FOR HOURS NEITHER ACCEPTING OR NOT ACCEPTING IT. THE WALL MANAGER STILL REFRESHES AND BRING A TON OF NEW POST TO IDENTIFY AND PROCESS BUT NOTHING HAPPENS. WHAT TO DO PLEASE LET ME KNOW :(
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search for Mafia Wars Addon - it is brilliant!
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Any idea why I possibly cannot get the Pioneer Trail sidekick to load into the wall manager? just doesn't show up at all, yet it is clearly installed in the greasemonkey addon manger
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I installed the update this morning and it dissapeared as well. Came here and manually installed the update, by going to sidekicks and clicking versions and then choosing the latest to install. Now is working.
sandie
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do you have any bug in moment in FB Wall Manager ? new version dont work :|
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Just so nobody complains (right...) I will be converting the MW2 and HC sidekicks over to this new library system in just a moment, as well as adding lots of content for each. Due to some anomalies on my machine, I need to upload them before I get a chance to test them. I hate doing this but I currently have no better choices.
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ok first test is good. HC sidekick is good to go. next...
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ok second test is also good. MW2 sidekick is good to go, BUT you will need to set up your options again.
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And I can finally log back into facebook, so the above comments are all by me
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I'm getting 100% failure reported on Hidden Chronicles, put I'm picking up the items and the tab stays open after it is done loading. It closes when it hit the timeout value
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working perfectly for me, so I would need a lot more info to help you. Go use the Known Issues page like everybody else.
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When do you want me to start?
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If this new thread is in relation to the previous thread asking for somebody to take over cityville, then you start whenever you feel like it and ask me questions if need be using the red phone down on the left.
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I tried to make a small edit to the accepts in the CityVille sidekick to add "Undefined" as well as "Unknown" for a get command so I could put the item definition on top priority as this is most likely a new item and people are going to be looking for it first. I tried appending "Undefined", and get:"Undefined", and then FBWM would not recognize the sidekick. It says I am anonymous but this is Dave from Facebook.
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Hey dave, what you instead needed to add was a dynamic grab line for specific item names or text in a link using the notes in Dynamic Tutorial. Editing the sidekick and adding undefined and unknown as texts would only work if cityville itself used undefined or unknown in the link text. Those words only appear in the link text AFTER the posts are identified. And beyond that, since I can't see the changes you made to the sidekick I have no idea why it wouldn't dock anymore except that you changed more than you intended on accident. I know its out of date, probably since before christmas, but I'm limited on time and I really really need somebody to take it over and do it justice who knows how to write javascript and can follow my existing code. Know of anybody?
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is WM working?
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Working for me and nobody else is complaining.
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i have a problem too. WM don't load.
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If you need help, use the Known Issues page for how to post a bug and give me something to work with. The only reasons I can think that would make your script not work is A) you are using a bookmark to the launch page and you didnt log into facebook first, or B) your greasemonkey is disabled or C) something is wrong with your version of either GM or FF. But since you didnt give any info, I can only guess at everything.
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probably option B was good. reinstal WB and/or sidekicks dosn't work but reinstal all off them (greasemonkey, WB and sidekicks) was a good idea.
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_alterLink: { //works find: "apps.facebook.com/mypotfarm", isRegex:false, replace: "thepotfarmgame.com/potfarm", //"apps.facebook.com/mypotfarm", }, alterLink:{ //doesn't work //find:'(www\.thepotfarmgame\.com|apps\.facebook\.com\/potfarm)', find:"([www|apps]\.thepotfarmgame|facebook\.com[\/potfarm]?)", //find:"([www|apps]\.(.*)\.com[\/potfarm]?)", isRegex:true, replace:"thepotfarmgame.com/potfarm", }, -
OH I see....
if (alterLink["isRegex"]||false) find=new Regex(find,"");
should be
if (alterLink["isRegex"]||false) find=new RegExp(find,"");
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well...
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Just waking up. Had a busy night eh? Ok, so I must have some additional JavaScript stuff installed because Regex works for me and worked great when testing the similarly written Regex version of sidekick tests. I do see WC3 has it written up as RegExp so in the best interest of compatibility I will change all the Regex to RegExp so it should work in a bit.
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yeah I have been testing and it's working great!
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Good to hear. Let me know when the name of your script is standardized and I will put up a link here. If you change your name and dont use the @namespace parameter in the userscript header, the options constantly dont save and reuse and users might end up with multiple scripts
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OH is that why when I update it it still shows like version 1.6.7 in greasemonky but the code it says 1.7.0?
I have done so much to the script locally I can give it any version even start over lol going to clean it up and update userscripts
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lol one more question, can a sidekick "uncheck" or ask the wm to "uncheck" options? I was thinking if we get a status -3: Over Gift Limit failure... that it should turn off the option "if" the user selects an option allowing the sidekick to turn options off as limits are reached... kinda hints that it's a bot trying to collect an item 10 times after the game said you where over the limit.
I just don't know if a sidekick and add/remove to GM_set|getValue
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Are you still running 1.5 1.6 and 2.0 all on top of eachother? you can delete the old 1.5 and 1.6 WM's right off the greasemonkey script manager.
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No I only have Wall Manager 2.0.6 in greasemonkey
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http://userscripts.org/scripts/show/119887
it's good to go! hope it's useful to other pot farmers :D
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I'd talked with some other sidekick devs about adding an option to stop on gift limit, but the problem is that every game's limit is different and may refresh after just minutes, while others are 8 to 24 hours. There would need to be many other options, such as a timeout to restart collection, or the option to NOT restart, or whether the option would re-enable if the script was refreshed...all that kind of stuff just for a single option seemed crazy, especially when the user should be aware of those limits and keep an eye on what the script is doing.
I'll check out your script again and then put it up on the download template now
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You could have the option to uncheck the item and just leave it unchecked permanently until the user re-enables it - that would be just like the "uncheck" option in the prioritize tab. Maybe you could also have the "pause" alternative. I was also thinking it might be better if an over gift limit response didn't result in failure (making the box red), but instead grey or yellow, so that the gift could be automatically retried later.
One other thing: it seems like it would be fairly simple to make it so you could set and adjust priority rules directly from the item boxes in the collect window. I think this would be a lot easier for the user than switching over to the prioritize window to do it, especially if a game has a lot of different bonuses and you want to set a rule for each one, switching to the prioritize window and then selecting the game and finding the bonus in the drop-down list each time just takes way to much time and effort.
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The dynamic grabber is getting a console soon. The prioritize layout is mostly unfinished and will have a lot more options than you see now.
The dynamic grabber console will be accessible right from the feed entry, and this feature is already well under way.
The prioritize display will have all kinds of stuff for setting priorities and the priority console will eventually have all kinds of stuff you can do, such as calling many of the functions that WM uses to refresh, redraw, clean, etc, but at this point nothing more is actually under way for the priority console.
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Fully functional Pot Farm Sidekick RC! http://userscripts.org/scripts/show/119887
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I'll check it out later tonight and add it to the downloads template so it registers on at least 3 pages here.
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I'm going to be updating it here shortly to collect these blaze runner seeds from mobile phones, just testing to see if it works and likes this other page they use to collect them.
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oh wait is there a way for a sidekick to see another app id as part of this main app id? It just dawned on me the blaze runner is another app altogether. :/
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yup, a demonstration is used in the RwF/RsC sidekick. It uses the synAppID array and the addFilters object. Thumbsource can also take an array so you can potentially block images from multiple locations, either one game with multiple locations, or multiple games.
Ok, I checked out your sidekick. Very nice use of +version+ in the desc field I might add. Why did I not think of that. I was actually going to write up a version element, but I suppose there is no need now.
Only very minor things I would change: All your facebook* includes and all those hella long excludes can be reduced to one line now:
// @include http://www.facebook.com/pages/FB-Wall-Manager/*
The alias parameter is retired, but I might open it up later for something else. The hrefkey is forever retired.
And I see that you used the RwF sidekick as a base point instead of the mangled mess of a sidekick tutorial script. Good choice. That keeps me from having to give you a bunch of code.
I see your game is of medium size, but if ever you need something to automate an assload more stuff, check out how the FV sidekick is written. Its a mess, but it can handle a lot of added crap quickly. The new Cityville sidekick has an alternative automated handler for some stuff that will be moved over to other sidekicks shortly.
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Thanks for all the positive feedback! I used RwF and fv sidekicks as reference tools, it actually started as a copy of the Heroes of Neverwinter sidekick it was the easiest to read but I started getting more from fv. never even dawned on me to look at RwF/RsC sidekick to run dual app id's :D lol
I stripped out all but the needed bits for blaze runner and made a 2nd sidekick for now but I'll add it into the PF sidekick! lmao http://userscripts.org/scripts/show/119994
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I've already claimed 90 blaze runner seeds, seems to be a popular add on to pot farm for the moment!
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Nice! did you get this right off the wiki here?
top.location.href = 'http://www.facebook.com/ThereIsNoWayThisExists/#status=' + s;
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Also check out the CV sidekick where I put the scriptID up there with thisAppID and version for reuse throughout the script. Its just a little timesaver if ever you need/want to move the script or pass it to another person to tend.
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yeah I got the top.location.href = 'http://www.facebook.com/ThereIsNoWayThisExists/#status=' + s; line from here :D no matter what I did I couldn't get it talk back to wm until I added that :D
I actually think it's a real fast response mechanism!
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Yes, not trying to use the current page does work faster sometimes and saves an error response or two. I was thinking of just having EVERY post do that, but then I'd be hammering on the facebook server for page not found messages.
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I'm going to have to add a second alterLink if possible to, when player play's on the stand alone site it uses the full url with www.site.com, and on fb it uses app.fb.... but they both need to go to the site without the www...
The problem with the stand alone site other then heavy loading all there ui is it checks fb permission almost every time you enter, so if players have never use the site or have "post to fb as me" turned off it's going to timeout in the wm
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I dont think alterlink is set up for multiple changes yet, except in that you can insert bits into the change based on body text of a post. Show me the actual two examples and I'll see if how it is now can work, if not, I'll turn alterlink into an array or string object depending on input.
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I never thought about all the not found pages being sent to facebook, i wonder if top.location.href = 'javascript:null#status=1'; would work
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the page must be of the same domain. I tried about:blank but you cant do that if the user didnt change their greasemonkey settings (used to be allowed), and you cant just fake a page name that is not on facebook.com. I ended up going with apps.facebook.com/?#status=number so I didn't disturb the www.facebook server. I figured apps didn't care as much.
But the thing is you should never use that if your top window.location.href contains apps.facebook.com already because it should be editable already as long as the window the script is running in is also an apps.facebook.com.....which in the case of pot farm is probably not the case. I'm working on a RegEx version of alterLink for you so I dont have to change the whole thing to an array. That should do the trick nicely. I'll put it out in a minute and we can poke it with a stick.
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OH.. ok!! that is why i get the funniest message ever from this link but it's not working http://www.new.facebook.com/status.php?#status=1 IT'S ALIVE!!! >:D
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cool find. ask zucker about that one!
Ok I put out 209 so you can do a alterLink find = "some regex test here in string form", then you can do a alterLink isRegex = true to make it convert to RegEx with NO modifiers so it will be case sensitive and will only replace the first found instance. So you could do like this:
alterLink:{
find:'(www\.potfarm\.com|www\.sausagefest\.org)', isRegex:true, replace:'apps.facebook.com/potfarm'
}
or whatever it needs to be
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O.O wow, that looks awesome!!! I'm going to go update and try that out! :D
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let me know if it actually works. I didnt have much to test it on
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I'm going to have to leave for the next 2 hours for a job(hunting) meeting at church but will try again when I get back... but with or without it's not trying to collect any post and it will not let me manually click them to open them now atm... they show just no responce
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yeah it's just not responding to regex no matter how I ask it, unless I just sent the string as normal alterLink: { //works find: "apps.facebook.com/mypotfarm", isRegex:false, replace: "thepotfarmgame.com/potfarm", //"apps.facebook.com/mypotfarm", }, alterLink:{ //doesn't work //find:'(www\.thepotfarmgame\.com|apps\.facebook\.com\/potfarm)', find:"([www|apps]\.thepotfarmgame|facebook\.com[\/potfarm]?)", isRegex:true, replace:'thepotfarmgame.com/potfarm', },
I was going to get a screenshot of the error console but you just can't stops scripts which are error/warning ridden... errr lmao any way it said that "Regex was undefined" line: 3655
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Hey Don, thanks for making the PF Sidekick! It has been extremely helpful! FYI, they just added some new "bondage" critters - I've seen beaver, rabbit, and duck so far.
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>:D got functional beta version sidekick for Pot farm!!! lol I just need to work on the options menu! http://userscripts.org/scripts/show/119887
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Has anyone had an issue where this script or any of it's sidekicks interfere with the apps/game themselves? I have 3 sidekicks, Farmville, Mousehunt, and Raven-World... in RavenSkye when I clicked "Ask Friends" to ask for mats the dialog box will popup and auto-submit! I don't actually care for the raven-world sidekick, it needs an option to remove (either|unused game) and only use ravenskye or ravenwood, I don't even want to see ravenwoods even if I have it collecting nothing!... BUT since I've disabled greasemonkey (fbwm) the post to feed dialog box's don't auto post! if this is intended then something needs to be said in big red letters, because this over rides facebook privacy permissions for the app (or so it can be perceived).
Never did fvwm interfere with the game, it was a wall manager... when you start messing around at the game page it goes beyond that!
YEAH: I just turned GM back on and removed Raven-World sidekick and there isn't any interference at the game! Just be cautious if you want to use Raven-World (RavenwoodFair & Ravenskye City) sidekick
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dont like the way a sidekick works? dont use it. It was intended to auto click stuff, it just happens to be that lolapps is constantly changing their html layouts and reusing code here and there. Sometimes when they change something, it exactly matches the search strings for other functions of RwF sidekick and auto clicks them for you. Its all up to the user to figure this stuff out since I can't babysit it every hour of every day. If you are not in collection mode, don't use the sidekicks. If I could use red letters there, I would. Any time you run the scripts while playing the game, you need to know they are running and may cause interactions. Its always a good idea to disable greasemonkey, or at least the sidekicks for the game you are playing.
I also wouldn't get too hung up on talking about privacy issues where facebook is concerned. You are already crossing lines when you use scripts to do your work for you. But then to say that facebook could ever actually secure your privacy is kinda nuts.
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I agree, I removed it after writing this an hour ago... The thing is it should not work outside of the scope of the overall product. if it is meant to work on you "page" or filtered feed that should be the extent it allowed to interact with not run ramped all over facebook, this would help people trust the FBWM Base, setting guide lines as to the scope of functionality the fbwm or any sidekick should be allow to do. then if a sidekick doesn't comply with "standards" then you would have just cause not to list it/support it as a trusted sidekick... just saying, even greasemonky as to follow guidelines set my Mozilla.
That is all I'm saying, it shouldn't do anything beyond apps.facebook.com other then tell the wall manager it was successful or failed.
lol you are right on privacy! that is why I'd never use any of this on chrome, last time I looked all these userscripts that where ported over to work with chrome where encoded/compiled or what ever, if I can't see what the code is, I'm not using it!
That was one of the things I'm going to miss about FVWM... TRUST! I trusted it to work only on the filter page and not interfere with the game! I never worried about it... While I know this IS a bot, and it is automating what I have been doing before and since FVWM, I still wouldn't ever use a bot on the game itself.
nuts? you mean insane right? lol as far as privacy, I'm mostly concerned with transparency, I don't' allow game to post as me or post my scores or activities or what I'm playing! for a few reasons, when the RwF sidekick was auto publishing in game requests, it went beyond it's scope of intended functionality, I didn't know if it was facebook, lolapps, adblock, FBWM or it's sidekicks! if we can trust fbwm and it's sidekicks not to go beyond what we expect it to, all eyes turn to fb and the app devs. as for the RwF sidekick I don't trust it and it is uninstalled, it wasn't really needed the amount of people posting ravenskye posts doesn't warrant it! same for mousehunt someone posts something once or twice a month and all it's going to do is slow things down looking for that once in awhile post lol
all in all, this new version is nice I ran fbwm 1.? for 10 minutes a few weeks ago and uninstalled it, and I've been waiting for fvwm to come back... do I need a bot to collect items? yeah I'm lazy lmao but I did finish my train station in 2 days without fvwm or fbwm!!! >>:D 661 active fv friends helps! with all those posts my biggest wish for fvwm and now fbwm is a limiter, lett it to collect 100 water cans and stop collecting those but continue collecting feed or building parts!
well I'm going to attempt to make a sidekick for pot farm, I'm diggin fbwm 2 for now! :D just have to be careful which sidekicks to trust!
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first: sip, sip, time to talk ;) u know what i mean lmao
second: fbwm is working excellent for me on chrome (fv) thank you charlie and ddm! excellent job!!!!!!!
third: my p.o.v. and not speaking for anyone. just my personal observations, with my option settings, my setup, and my style of play. :)
@ Don Primero: i am in kinda the same spot as you. i may not play for long periods of time, i have shit tons of posts, and i do not want it to do anything i don't know about....
anyway, i use chrome. unsupported and i understand that. less private/secure, yeah probably, but i don't really care at this point. it works, it is what i am familiar with and i am gonna use it. internet security is like a door lock (just keeps people honest). i lock my doors every night before bed, but if someone really wants to get in, they will. (that's when the back up plan kicks in lol)
so, even joe's original did things i didn't want it to sometimes. when animal feed first started, i checked it of course... and woke up the next morning to see that i had posted a ton of feed while i was asleep. people commenting and messaging... obviously i can't have that. i haven't had any kind of that type issue in a long time. :) including fbwm and fv sidekick!!!
now, i do keep my options turned way down. don't want to crush the gb. there are limits. they may be in the thousands, but stuff does get deleted. so, some people may have issues i don't. that is when they need to speak up so it can be fixed. i am like Don Primero in many ways, and i agree on many lvls. however, depending on when you update and when you decide to play and if you use fbwm can make the difference between completing the train station in 2 days or 20 mins. :)
i have always been a proponent of item/post limits. i think it is possible, especially now with the great work charlie has done. it is on my personal wish list. never said anything, because i wanted the dust to settle and i am just thankful to have a working script.
all in all... i am happy at this point. can we all think of improvements? yes. are those improvements possible or feasible? idk. that is when we trust in the scriptwrights to make the best decisions they can at the time. i am confident that is being done and that is all i can ask for.
thanks for reading my long winded post :)
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Good Morning! Makavelithedon yeah I have always been thankful for joe, ddm and charlie! these scripts have made fb gaming a lot more bearable.
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-.- fb connect... lol
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@don, here let me explain the issue present in the RwF/RsC sidekick a bit better for you.
- You have at least 4 different reward pages with different urls, these seem to change every 30-60 days for no good reason. Lets call these type A
- You also have popup pagelets that come from 3 or more different urls not already included in the 4 above. Lets call these type B
- You also have popop popup pagelets that come from another source. And just sticking with the theme, lets call these type C
You can see all the actual urls by viewing the @include lines in the script. There are more than you'd think for these games and I even went so far as using RegEx to capture similar urls in one pass.
The problem occurs when the game decides to start using the same base address from a type B or C location in their game popups while playing. For RwF and RsC, these popup address while playing have always been the exact same as type B addresses and because they are exactly the same ingame as out of it, there is no way to get around it.
This problem occurs because these games use iframes, inside of iframes inside of iframes. Those iframes having these urls from type B and C most often, but some having even type A. You can't see these urls in use unless you use something like FireBug to actually see hidden iframes and their HTML/DOM structure.
If it only worked on apps.facebook.com then you would be left clicking accept buttons for every game a sidekick is built for. I really really dont think you want that, or you'd be using one of the online apps that just brings all your bonuses to one page for you to click manually. FVWM was able to click the contents off apps.facebook.com as well. If you take a look at the FVWM code you will see that.
As for trust, since I am the one making the RwF/RsC sidekick, you should know I don't put anything in these scripts that is intentionally harmful. Every release has more and more fixes and moves further and further away from potential security holes. As mentioned on the about page, I make these specifically for me and I offer them to the world to keep the playing field fair. I personally had over 1000 neighbors in RwF and built the sidekick to help them all out. Every 2 hours I had 1000 return gifts in my in-game giftbox and so I also created the message center assistant (which is currently down). Of course that was when limits were like 26 posts per hour for RwF. Personally I don't see so much value in a RwF sidekick anymore since the limits are more strict. And limits on RsC are terribly low and uncertain in quantity.Now about item limits, yes its in the works as part of the priority console coming soon. Its been on the planning board for a long time, but now that I'm off that damn facebook news feed, I can actually get it done. Call it is christmas present.
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I Cant get anything to work anymore, what happend?
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love the new script. if you follow directions it works awesome. ty
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Hello, have you thought about translating this script? When upgrading to 2.0.0 it does not work, now updated to 2.0.4 and I get no menu, not what can be.
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You probably just arent reading all the information. Check out the New User Setup and pretend you've never used it before :) Its so like new, we should just pretend it is new.
And definitely no plans to translate from english. Writing it in javascript is hard enough. Not to mention the fact that every sidekick developer should also offer non-english display. Just not likely to happen anytime soon.
That being said, there is no reason you cannot translate a sidekick and release a non-english version for your own use, and the use of those who read your own language. OR you could cooperate greatly with one of the sidekick developers who actually has 5 seconds to spare and see if you can help with translation. Do remember that while some sidekick devs may LIKE you to copy and translate their scripts, some may not and might consider it a copyright infringement. Just be sure to ask around.
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Hey Charlie, nice to see 2.* up and running. How do I make it recognize the Mafia Wars 2 sidekick?
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You dont, TriMoon does OR you can check out my temp fixed version on my userscripts.org script list. All I did was update the docking and communication parts, TriMoon still needs to keep the script updated. Dont rely on my version, I wont be updating it. It was for the most part just to show what was wrong with the base code.
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great work M'sDad FB WM works well on both browsers (FF&C) just wondered about the new style ;)
- ps: I need a 'like' for successfully sent Items ^^
cheers
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This script stopped working with the sidekicks for me recently. I am not sure what broke but is anyone else having this issue?
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Yes...
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so I installed the fb wall manager and 2 sidekicks, but I dont see the sidekicks when I go through the options menu, I have double checked the execute order and the about:config settings. Any ideas?
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HTTPS mode? which sidekicks? Using FF 8? Using GreaseMonkey nighlies?
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the script dont work on Firefox 8! can you guys help me?
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I think for the most of us, FF8 is no different than FF7 in how the script works. You might want to try fixing your greasemonkey script by sidestepping to the "nightlies" which you can read about and download from the GreaseMonkey page here on the wiki.
Also check that the scripts got carried over to your updated FF, and make sure they are enabled. Sometimes when we upgrade FF, it doesnt carry over scripts, automatically sets them to disabled, or has other issues. Its not an issue with the WM script, just how greasemonkey and firefox play together.
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New CastleVille Sidekick by Pappawolfie